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4. Assess

How does this relate to the curriculum?
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Learning Outcome
Lesson Application
Health and Physical Education
A1.6. Social-Emotional Learning Skills, Critical and Creative Thinking: Apply skills that help them think critically and creatively as they participate in learning experiences in health and physical education, in order to support making connections, analysing, evaluating, problem solving, and decision making.
In creating their own choice map, students begin critically thinking about how the questions they ask themselves influence their behavior. Students are able to learn skills for recognizing Judger questions and for switching to the Learner path, where students will be able to more effectively engage in problem-solving, discussions, and making connections. (Achieved in GO activity)
Health and Physical Education
A1.3. Social-Emotional Learning Skills, Positive Motivation and Perseverance: Apply skills that help them develop habits of mind that support positive motivation and perseverance as they participate in learning experiences in health and physical education, in order to promote a sense of optimism and hope.
By recognizing their self-talk, students identify habits of mind that either facilitate or inhibit their success. Once they have the ability to identify these habits, students can actively work towards asking themselves healthier questions that help them persevere through adversity and achieve their goals. When students learn that they have the choice to switch paths, they also develop a greater sense of motivation, optimisms, purpose, and hope. (Achieved in GO activity)
The Arts, Visual Arts
D1.1. Creating and Presenting: Create two-dimensional, three-dimensional, and multimedia artworks that explore feelings, ideas, and issues from a variety of points of view.
Students have the opportunity to apply what they learned by creating their own choice map that encompasses their thoughts, feelings, actions, and dreams from a Learner and Judger point of view. Students are able to use a variety of mediums to express these experiences. (Achieved in GO activity)
The Arts, Visual Arts
D1.3. Creating and Presenting: Use elements of design in art works to communicate ideas, messages, and understandings.
By using different artistic elements, such as shapes, colours, mediums, textures, and text, students can emphasize the message they are trying to convey. (Achieved in GO activity)
Character Development
Not applicable.
Rumbling skills are rooted in curiosity. When students remain curious and open-minded, they contribute to the development of an inclusive, collaborative, and connected environment that is vital for learning. Curiosity also encourages students to be engaged and active citizens in the world. By teaching students to ask questions, this lesson challenges students to think critically and to challenge the status quo. Recognizing their ability to switch from a Judger to a Learner path also helps students understand their strength and apply it in other areas of their life.
Assessment of Health and Physical Education Learning Outcomes, Grade 6
Expectations
Level 1
Level 2
Level 3
Level 4
The student:
Thinking
[A1.6, A1.3]
Uses critical thinking skills in their choice map with limited effectiveness
Uses critical thinking skills to identify a few circumstances that increase the likelihood of choosing the judger or learner path.

E.g. Identifies a few resources and tools to help them switch paths. Identifies a few questions they need to ask themselves to switch paths.
Uses critical thinking skills to identify circumstances that increase the likelihood of choosing the judger or learner path.

E.g. Identifies resources and tools to help them switch paths. Identifies questions they need to ask themselves to switch paths.
Uses critical thinking skills to identify many circumstances that increase the likelihood of choosing the judger or learner path.

E.g. Identifies many resources and tools to help them switch paths. Identifies many questions they need to ask themselves to switch paths.
Assessment of Visual Arts Learning Outcomes, Grade 6
Expectations
Level 1
Level 2
Level 3
Level 4
The student:
Communication
[D1.1, D1.3]
Creates and organizes their choice map with limited effectiveness
Creates and organizes their choice map with some effectiveness

E.g. Shows exploration of the differences between the judger and learner paths and attempts to provide examples
Creates and organizes their choice map with considerable effectiveness

E.g. Shows a distinction between the judger and learner paths with  relevant examples
Creates and organizes their choice map with a high degree of effectiveness

E.g. Shows a clear distinction between the judger and learner paths and provides many relevant examples
Understanding
[D1.1]
Demonstrates limited understanding of learner and judger paths
Demonstrates some understanding of learner and judger paths

E.g. Identifies a limited number of questions and feelings/behaviours associated with the two paths and struggles to understand the different destinations of the learner and judger path
Demonstrates a considerable understanding of learner and judger paths

E.g. Identifies at least two questions and/or feelings/behaviours associated with the two paths and communicates their understanding of the different destinations of the learner and judger path
Demonstrates a thorough understanding of learner and judger paths

E.g. Identifies an extensive amount of questions and feelings/behaviours associated with the two paths and communicates a detailed understanding of the different destinations of the learner and judger path
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